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I'm not quite sure I'm asking the right question, but here's my problem: I have this tile texture, but it contains a very high tile which I would like to get rid of:

screenshot

However, even with the UV island scaled smaller than the texture, the whole texture is used:

screenshot

(Again highlighted the parts I would like to get rid of.)

Node setup:

screenshot

Object properties:

screenshot

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    $\begingroup$ Check if the material uses UV as map, the scale of the texture is 1,1,1, and if the mesh has more than one UV map. If the material uses the UV map you are showing in the picture, everything will work as expected. If this doesn't solve the problem show us your material nodes and the vertices properties panel. $\endgroup$ – josh sanfelici Oct 12 '19 at 8:29
  • $\begingroup$ @joshsanfelici Edited in the info. Honestly, it makes sense that it doesn't work out of the box. When I load a repeatable texture, most of the time I want to use the whole image. And how would Blender know how to crop the image, especially when the island is irregularly shaped. $\endgroup$ – AndreKR Oct 12 '19 at 8:52
  • $\begingroup$ The Mapping node has the scale set to (3.0, 3.0, 3.0) change it to (1.0, 1.0, 1.0) and it should match your UV layout exactly. $\endgroup$ – Robert Gützkow Oct 12 '19 at 9:24
  • $\begingroup$ @rjg But then it's not repeated at all. $\endgroup$ – AndreKR Oct 12 '19 at 14:54

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