I have never worked with Toon-style Shading in Blender, and as a result, never had to play around with shadows too much. I apologize in advance if this turns out to be a simple human error

The part of the shadow closest to the object (chair) seems to fade out of existence.


How do I fix it in order to achieve a sharp shadow that casts the whole object (chair)

Node Setup for the floor Shader https://gyazo.com/73c24f8a10a5f847ebb71b39514a1005

Shadow Settings from Render Properties https://gyazo.com/a28f8c84b74237a96af4035f42277eec

Sun Lamp Shadow Settings https://gyazo.com/3ccf17785748a21efe77221c4e13bcc8


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