I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks:

enter image description here

But I want it to all scale down to the middle proportionally. These are my current UVs for the image above:

enter image description here

When I make the UVs a square (or reset them) the main texture looks like this:

enter image description here

anyone know how to fix this?


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