I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks:
But I want it to all scale down to the middle proportionally. These are my current UVs for the image above:
When I make the UVs a square (or reset them) the main texture looks like this:
anyone know how to fix this?