Im trying to make a small cafe scene with a patisserie display in it. It takes place at night and one of the aspects I wanted to explore was to have it as bright fluorescent spot on the final render. As so I wanted to setup a fluorescent lamp inside it, not unlike some in the real world.
The inside is composed of 3 glass panels, and a metallic reflective bottom panel. I inittialy went with an emission material for the lamp. But no matter how strong I set up the nodes, light just won't reach the bottom of the display, leaving the whole thing dark. I then tried to use an area lamp in a similar position, and still no effect. The light just dies before it can reach the whole display.
Here are the current light settings I'm using:
The display mesh and glass material setup:
If anyone has any insight on how to set this up I would be very thankful.