What would be a good amount of tris for a character that will be used in a mobile game? So you have an idea lets say a mobile game like Clash Royale, I'm of course trying to keep it low but I just wanted to know what is actually a good amount.
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1$\begingroup$ The resources and performance of mobile device hardware spans quite a range. It will be very difficult to give a hard number as an answer. You also need to take texture size, animations etc. into consideration. See a similar discussion in the Unity forum: forum.unity.com/threads/… $\endgroup$– Robert Gützkow ♦Oct 11, 2019 at 11:53
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$\begingroup$ blender.stackexchange.com/questions/100876/… $\endgroup$– Duarte Farrajota Ramos ♦Oct 11, 2019 at 12:23
1 Answer
As much as necessary but as few as possible :)
The goal is to have a playable performance. And this depends on too much factors like shaders, draw calls, how much geometry at once, rest of ongoing code, target platform, target OS, and and and. The geometry is usually the smallest problem nowadays. The common graphical resource hogs are draw calls, particle systems, shadows. But code can slow down the game dramatically too.
That's why you normally start with a prototype to figure out what is possible within the given bounds. So make a prototype and simply try it out.