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What would be a good amount of tris for a character that will be used in a mobile game? So you have an idea lets say a mobile game like Clash Royale, I'm of course trying to keep it low but I just wanted to know what is actually a good amount.

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closed as primarily opinion-based by Duarte Farrajota Ramos Oct 11 at 12:22

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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As much as necessary but as few as possible :)

The goal is to have a playable performance. And this depends on too much factors like shaders, draw calls, how much geometry at once, rest of ongoing code, target platform, target OS, and and and. The geometry is usually the smallest problem nowadays. The common graphical resource hogs are draw calls, particle systems, shadows. But code can slow down the game dramatically too.

That's why you normally start with a prototype to figure out what is possible within the given bounds. So make a prototype and simply try it out.

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