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I'm working blender2.8 with unity3d but when I export my model from blender to unity My Bone plays animation so weird see this

enter image description here

enter image description here

First picture in on unity. second one is on blender2.8 Two legs have IKBones and i guess these IKBone is having trouble. I put all keyframes of all bones at every each frame but it still don't work. Does somebody know why this happens and how to fix it?

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I just figure it out. I've re-rigging(?) my model at IKLegBone parts.

  1. Delete IK constraint.
  2. Change both side of calf bone's rotation a little bit.
  3. Add IK constraint.

Finish! If it doesn't work, repeat 2 differently.

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