0
$\begingroup$

I have a blend file with empties and boxes swirling about, following animated paths (beziers). I would like to convert these objects into a single animation that I could import into Unity, then parenting creatures to the paths so that they seem to fly about.

Does anybody know how I could accomplish this? Have tried baking object animation, but that doesn't seem to do anything other than create keyframes of the object standing still. Ideally I'm looking to have a set of keyframes that trace the orientation and position of the empties as they traverse the paths.

Any help or ideas much appreciated, really want to get this project finished!

Files available here. Let me know if you'd like me to host this file more permanently, and where!

Thanks in advance,

--Rev

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.