I want to bake this twisted cavity geometry that follows a curve with an array modefier to a cylinder (see picture). I am new to Blender and I have watched a few tutorials on how to bake normals and so far no issues, but here I am stuck.

The problem is the normal texture have some parts right and others wrong. I have tried everything I can think of. Cylinder mesh is UV unwrapt, same position, tried cage, different ray distant, tried to applied the modifiers and also without them. And I have tried to read online information on normal baking too.

How can I bake this without doing it on a flat plane and leave a seam somewhere? Some professional blenderer out there that can give me a helping hand would be appreciated =) Thanks

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.