I'm trying to import this rigged and animated mesh into Unity. The import is weirdly disfigured and I can't figure out why. All the transforms are applied to the objects in Blender. Using .fbx to import. I've googled around and none of the problems/solutions seem to apply. Could be something simple as I'm very new to this.
BLEND file: https://quickfileshare.org/10e8/animate4.blend