1
$\begingroup$

I'm trying to make ocean but I cant to make the ocean had that feeling of depth

$\endgroup$

1 Answer 1

1
$\begingroup$

Here a possible solution (will only work in cycles):

  1. Instead of using a plane, turn your ocean into a volume that stretches from the surface to the bottom of the sea.
  2. Give it a Principled BSDF with perfectly white Base Color, Roughness set to about 0.0 and Transmission somewhere at 1.0 (all values can of course be tweaked at the end)
  3. Beneath the surface-tab (where you just set your Principled BSDF) is a volume-tab. Open it, and choose for Volume the Volume Absorption shader. Set the Color to something ocean-ish and tweak the Density until you're satisfied.
  4. Render and profit!

A little demonstration:

enter image description here

The red Suzanne is behind the ico-sphere, the spheres material (visible on the right) is something like you'd want your ocean to be. Here's a render:

enter image description here

The lighting is off but you get the idea. Not only can you see the Suzanne through the sphere, things like refraction, etc. are handled for you automatically.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .