I'm trying to make ocean but I cant to make the ocean had that feeling of depth
Here a possible solution (will only work in cycles):
- Instead of using a plane, turn your ocean into a volume that stretches from the surface to the bottom of the sea.
- Give it a
Principled BSDFwith perfectly white
Roughnessset to about 0.0 and
Transmissionsomewhere at 1.0 (all values can of course be tweaked at the end)
- Beneath the surface-tab (where you just set your Principled BSDF) is a volume-tab. Open it, and choose for
Volume Absorptionshader. Set the
Colorto something ocean-ish and tweak the
Densityuntil you're satisfied.
- Render and profit!
A little demonstration:
The red Suzanne is behind the ico-sphere, the spheres material (visible on the right) is something like you'd want your ocean to be. Here's a render:
The lighting is off but you get the idea. Not only can you see the Suzanne through the sphere, things like refraction, etc. are handled for you automatically.