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I am working on a mid-poly character for a third person shooter in Unreal Engine 4, however I'm running into difficulty with her hairenter image description here. So far I've been making basic hair cards, mainly just repeating strips I vary by hand to give a spiky appearance. However even with the Cycles principled hair shader, the hair definitely looks like a mess of triangles. Any suggestions?enter image description here

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  • $\begingroup$ You have to add transparency to it with a node setup like this: i.stack.imgur.com/yZCKX.jpg $\endgroup$ – FFeller Oct 9 at 19:07
  • $\begingroup$ Curves work great with hair. That might be able to fix the problem. Try using curves to do the hair. I've tried a few methods, but curves work the best for me. $\endgroup$ – Grace Oct 16 at 1:45

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