I have a very simple stick man in Blender 2.8, I'd like to give him somewhat more of a rounded body. So, instead of the edges and vertices he is made of now, I'd like to give him thicker limbs and a torso. I'd though I could do that by sort of skinning him.

But that doesn't work. It becomes very clunky, not even recognisable as a stick man anymore.

Then I tried converting him to a curve and beveling that. But, that doesn't play well with the Y-shapes, leading to a non-symmetric shape.

How would I go about generating a somewhat tubular body for him?Stick man, just a set of vertices and edges

Edit: the suggestion was to look atblender.stackexchange.com/questions/8300/how-to-solidify-edges, that doesn't work as the curve is, I believe, not closed, leading to unwanted distortions, as can be seen in this example:

Via the curve method

  • $\begingroup$ See blender.stackexchange.com/questions/8300/how-to-solidify-edges $\endgroup$ – Mr Zak Oct 9 '19 at 15:05
  • $\begingroup$ That doesn't work, because of the curve in the Y - joints. I'll add a picture to illustrate. $\endgroup$ – Eloque Oct 10 '19 at 10:57
  • $\begingroup$ Linked question doesn't consist of only one way rather than 2 instead. Skin modifier is the way I generally was referring to. $\endgroup$ – Mr Zak Oct 11 '19 at 22:52
  • $\begingroup$ Are you trying to do this tutorial? youtu.be/wCI8ZbTBP1w?t=100 $\endgroup$ – hatinacat2000 Oct 12 '19 at 17:50
  • $\begingroup$ did you try using a skin modifier and a subsurf modifier? $\endgroup$ – Millard Oct 12 '19 at 20:48

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