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I tried to make this pattern using metaball particles inside volume. But couldn't acheive this pattern. DO you know how can I generate a mesh with this porous structure ?

enter image description here

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    $\begingroup$ The tissue addon may be helpful for you.l $\endgroup$ – Leander Oct 9 at 8:28
  • $\begingroup$ Exactly what I wanted. Thank you so much.. $\endgroup$ – Rafeeque Bin Usman Oct 9 at 14:59
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In a regular triangulation of a regular quad topology, vertices connect six edges, and its Dual is a hexagonal mesh..

So as @Leander has hinted in the commentary ..

  • Install the shipped 'Tissue' Add-on
  • CtrlT or use the modifier to triangulate the mesh
  • Use one of the Add-on's 'Dual' operations.

enter image description here

The regions of the mesh which were quad grids will become hexagonal grids.

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You could do it this way:

  • Start with a 6 vertices circle to create this module.

enter image description here

  • Duplicate it with the Snap and Auto-Merge options activated.

enter image description here

  • Begin to twist and scale it in Edit mode withe the Proportional Editing option on.

enter image description here

  • Also sculpt it, the SculptDraw brush seems good, with an Autosmooth value of 1.

enter image description here

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