In Maya of Autodesk, if I select a group of objects and execute BlendShape (ShapeKey), BlendShape is applied to all objects at once.

When I select a group of objects whose eyebrows, skin, teeth, and tongue are separate, and execute ShapeKey, Maya applies ShapeKey to the entire group at once.

Also, in Maya, changing one value changes all objects. Does Blender have these features?

Is it only possible to combine ShapeKey after executing ShapeKey on each object?


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