2
$\begingroup$

I'm learning blender with help of the wiki, and other articles around the web(including blenderguru and blender artists).

I'm trying to make a model for a character that I've sketched, but Im having some problens with the junctions of his neck, this makes me wonder what's the best practice for creating a junction such as this one.

First try render result First try render result

Mesh of the first try Mesh of the first try

Second try with subdivision modifier Second try with subdivision modifier

Any light on this matter?

$\endgroup$
  • $\begingroup$ Could you upload your .blend using pasteall.org/blend or something like that. $\endgroup$ – stacker Sep 2 '14 at 19:11
1
$\begingroup$

If you just want to have a low poly character, the easiest way would be to select the lower vertices of the neck

enter image description here

and move them down into the chest.

enter image description here

A better way would be do have a connected mesh with good topology (this one was created by Make Human):

enter image description here

$\endgroup$
  • $\begingroup$ It is connected I have deleted the entire neck and did a bridge edge loop on the second try, yet I'm still getting those results. $\endgroup$ – Bruno SXS Sep 2 '14 at 19:09
  • $\begingroup$ It must be as you said, the topology, which I suck, since I'm new on 3D modeling. I'll do your first suggestion, but will it imply in something having the body parts separated? Well, for working with vector animation, it's good to make the body parts separated at last. But I have no $\endgroup$ – Bruno SXS Sep 2 '14 at 19:32
  • $\begingroup$ You could select a part of the mesh and separate it with 'P' (Separate/Selection in Edit Mode) this would create another object. I'm used to start several approaches from scratch ;-) $\endgroup$ – stacker Sep 2 '14 at 19:42
  • $\begingroup$ Yes, I've done it, thanks! I rigged it and all. But I still need some more practice. I'll make some other characters like that with all the differents approachs possible to see which one I feel more comfortable. Thanks! $\endgroup$ – Bruno SXS Sep 4 '14 at 15:55
  • $\begingroup$ The often you do it the faster you get ;-) $\endgroup$ – stacker Sep 4 '14 at 15:56
1
$\begingroup$

It looks like your neck is not actually connected to the body. Try deleting the shoulder face, then select all the base neck vertices plus the 4 shoulder ones and hit "f" to create a face. Then try the subdivision again.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.