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I'm making a few animations for a character in a racing game, run, walk, die and also a win animation in the win animation I want to add a medal around the characters neck, is there a way to do this in the action editor without making a new mesh with the medal in it?

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You can add an intermediate bone, which deforms the medal. On the first frame of the winning animation it will simply have a scale keyframe at (1, 1, 1). On all other actions you keyframe it to a scale of (0, 0, 0) effectively hiding it.

Otherwise create a separate object, which the game engine can show/hide.

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  • $\begingroup$ Thanks for the reply, Do you know if Unity has the option to hide objects? and i'll try the scale suggestion out! $\endgroup$ – Arthur Deering Oct 7 '19 at 18:27
  • $\begingroup$ In unity, when the character wins, set the object as active. $\endgroup$ – Leander Oct 7 '19 at 18:47

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