I have 'Vertex Group Weights' enabled in edit mode but for some reason the weight values aren't showing up on the mesh whenever I rotate a bone. I can assign a group of vertices a weight of 1 and it stays blue, and even when I cancel the rotation/relocation of the bone and go back into edit mode, it still hides the weight values.
I tried changing the 'zero weights' selection to Active and All but the problem was still there. Is there anyone who knows how I could fix this?
Edit: Part of the project I was working on: