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I have been working on a scene to render out with a 360 panoramic equirectangular camera.

To do this I have to use cycles because the camera in eevee doesn't let me do full 360 renders. However when I select cycles renderer all my textures seem to go transparent and ghostly unlike in eevee.

I've attached 2 pictures to show the difference.

a b

Any help is appreciated Thanks Andy

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    $\begingroup$ Looks like there is something wrong in your material nodes. Perhaps the textures have an alpha channel and this doesn't appear when using Eevee because the Blend Mode is set to opaque? $\endgroup$ – Robert Gützkow Oct 7 '19 at 16:28
  • $\begingroup$ Thanks for your reply, yes this was the issue! $\endgroup$ – Andy Delmaine Oct 9 '19 at 9:05

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