I have a fully rigged and animated character with shape keys. I created it in 2.79, exported it using ASCII with the settings below and could use it in Unity without any problems.

enter image description here

However, after opening it in 2.8 and trying to export it, I realized that ASCII is no longer an option. I looked up tutorials on the binary export settings, but whatever I do the animations look weird in Unity. To be precise, the arm is deformed at the elbow (I have an IK setup and use baked animations).

I also find animations attached to the body when opening the character in Unity. These do not actually work (the character doesn't move) but I have no idea why are they there to begin with.

What export settings should I use in 2.8 to avoid these deformations? Or do I need to modify something on my model to be able to successfully export it from 2.8?

  • $\begingroup$ Does the IK bone have "Target" or "Pole Target"? $\endgroup$ – FFeller Oct 7 '19 at 17:44
  • $\begingroup$ Yes, it has an elbow pole target. $\endgroup$ – Sawaria Oct 7 '19 at 18:08
  • $\begingroup$ The problem is the actions don't include contrains. If you disable the "All Action" and the "NLA Tracks" options in the exporter's animation tab probably the correct animation will be exported, but unfortunatelly you can export only one animation into one fbx file. $\endgroup$ – FFeller Oct 7 '19 at 19:20
  • $\begingroup$ Hmm, I see. I thought that baking the animation means that it contains the constraints. Right now I have five animations. If I understand well, then I need to export five separated fbx files and import them all in unity to have access to all of the animations. But how can I choose which animation I want to export? If there is really no easier method, then I guess I will be stuck with 2.79 since ASCII export is really quick and easy compared to that. $\endgroup$ – Sawaria Oct 7 '19 at 20:01
  • $\begingroup$ You will export what you see, so what you choose in the action editor. You can also put the animations in a raw in the NLA editor and export them as one animation and cut it into pieces in Unity. $\endgroup$ – FFeller Oct 8 '19 at 5:28

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