I want to create an animation where a arrow points from the red circle to the blue circle.
My standard approch would be, to start with a cube on frame 1, deform the cube to a rectangle in frame 2, than to a long line and eventually in frame 4 I have the full arrow.
Now in this approach two things are not optimal:
- The arrow looks really bad.
- Its hard work to do this.
Is there a shorter approach to get a more accurate looking arrow which is developing during time? I know the curve->path object, but I dont know how to explain to blender that it should develop during time (as in the image below).