I've tried looking almost everywhere , but no one seems to actually ask this question . I've created a 2D character in blender and rigged it .
My question is , why can't I scale non-root bones to negative values ?
Since im doing 2D , it's common to flip some body parts and stuff , but I've tried to flip non root bones (the head) with the child (hair and face) with <-1> , but it snap back to positive scaling , the flipping works with the root bone but it seems it didn't work with individual child ? Then what workaround I could do to this problem ?