0
$\begingroup$

I've tried looking almost everywhere , but no one seems to actually ask this question . I've created a 2D character in blender and rigged it .

My question is , why can't I scale non-root bones to negative values ?

Since im doing 2D , it's common to flip some body parts and stuff , but I've tried to flip non root bones (the head) with the child (hair and face) with <-1> , but it snap back to positive scaling , the flipping works with the root bone but it seems it didn't work with individual child ? Then what workaround I could do to this problem ?

$\endgroup$
  • $\begingroup$ In 2D shouldn't scale of -1 be the same thing as rotation normal 180°? Assuming that the bone is in the same plane as the bodypart it controls. Also, I'm not sure what you mean by none-root, I tried connected bones and their scales stays at 1, -1, 1 or -1,-1,-1. $\endgroup$ – Frederik Steinmetz Oct 6 at 10:18
1
$\begingroup$

Well , I hope this gif explain better , I mean the root bone is the main (first) parent , and the non root is the child , [bone] is the parent and [bone.001] is the child .enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.