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I've been using blender internal for most of my projects. I got a project done in internal into EEVEE and the world colour created some fog like effect on the screen depicted below:

enter image description here

The weird thing is Im pretty sure I solved this issue when I encountered it during the beta but I cant remember how, for reference heres a similar version of the image above that I did in during the beta:

enter image description here

How do I get rid of this foggy effect thats most likely caused by the world background colour?

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I figured it out, all I had to do was remove/disconnect volumetric scatter in the world tab.

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