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I'm probably just missing something but I've been struggling with this for well over and hour now. Here's the deal:

I've created a basic material, imported and image, and applied it to my model. I've also gone and quickly unwrapped it. See here: enter image description here

Now when I scale the UVs like below, there is no change in how the texture is applied to the object. I tried creating a texture coordinate node and plugging the UV into the vector of the image node but no luck. What am I missing? enter image description here

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  • $\begingroup$ Maybe you've created a second UV map and that's the one that is selected for rendering (in the Properties editor > Object Data > UV maps)? $\endgroup$
    – moonboots
    Oct 6, 2019 at 7:51
  • $\begingroup$ Ah-ha! That was it. I feel like and idiot, but problem solved. Thanks! $\endgroup$
    – NeonGold
    Oct 6, 2019 at 14:23

1 Answer 1

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Go in the Properties editor > Object Data > UV maps. You've created a second UV map and that's the one that is selected for rendering, so select the other one.

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