I have created a column-like structure by extruding and scaling a circle from the ground up. I would now like to add some curvature to a segment (as seen in magenta), without changing the diameters or locations of the top and bottom circles.

How to create a rounded cone provides two solutions to a similar problem; but without such constraint. I have tried using the first method; but I was not able to create a smooth curvature without keeping the circles in place. Is there a way to apply a bezier curve to this segment of the surface radially with this constraint in mind? Are there any other options?

I am very new to 3D modeling; your input would be very much appreciated.

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  • $\begingroup$ create an horizontal edge loop and bevel it, but I don't think you need so many vertical edge loops by the way $\endgroup$ – moonboots Oct 5 '19 at 17:24

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