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I am new to Blender 2.8.

I try to make a diamond, so I used glass BSDF. But it shows me nature on the surface like metal, not showing the other side or some shiny refraction. Its metallic is 0.

What should I change to look like a diamond?

enter image description here

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  • $\begingroup$ Is the "Screen Space Reflections" option from the render properties checked on? $\endgroup$ Mar 16, 2020 at 7:35
  • $\begingroup$ change renderer to "Cycles Renderer" and hit "Z" key and go to Rendered Mode. And also check if your IOR value is of Diamond 2.418 you can check it here pixelandpoly.com/ior.html $\endgroup$ Mar 16, 2020 at 9:37

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You are using a glossy shader, which acts like metal. I suggest using a glossy shader added to a refraction shader, it provides pretty good results. Here's an image of the nodes

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  • $\begingroup$ thank you! It shows now the other side through it. But it shows me still nature.... I can't find still how to solve this anywhere.. $\endgroup$ Oct 8, 2019 at 16:06
  • $\begingroup$ That's because you're in the look dev view. The look dev view has a default environment texture. $\endgroup$
    – Millard
    Oct 8, 2019 at 23:30
  • $\begingroup$ Yeah! I think he's in dev/MaterialPreview Mode. $\endgroup$ Mar 16, 2020 at 9:38
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The viewport shading is set to "Look Dev" you need to change this to "Rendered" if you want it to look as it would appear when rendered.

enter image description here

Also the index of refraction for diamond is 2.417 ... you have it set to 10.00 (way above the known maximum of ~4.05 for Germanium).

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  • $\begingroup$ Thank you! I tried but it only turns into a black object... and when I keep the third one, still it is nature.. haha I wanted it to be look like real diamond when it is rendered, but I don't find any solution still :( but thank you very much though! $\endgroup$ Oct 8, 2019 at 16:09
  • $\begingroup$ I was using cycles render, but you should look at this question blender.stackexchange.com/questions/154931/… $\endgroup$
    – Moog
    Oct 8, 2019 at 20:16

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