I want to bake an unwrapped mesh using a texture image.
It seems that the only part of the mesh being baked is the part inside the UV window.
I can't scale the UV's down because the texture will be too large for the final object.
It's a table made of wood planks - if I scale the UV's down, they're going to look huge.
Can I scale the image instead of the UV's, or is there a setting to allow baking outside the UV window with a repeated texture?
It's an 8k image.
Here's the result of my diffuse bake: