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I am fairly new to blender, so bare with me, please. :-)

I think I made a total mess trying to solve my problem, that is, as follows:

My blender scene, containting 3 objects, everyone of them out of "glas". I tried to add different light sources, currently I'm up to 7...there was a slight change as each lght was added, but it is still too dark.

Can anyone help me out?

https://drive.google.com/open?id=1IBr6q76fXbIgBsZb8Yq-mEUry2l3fd9M

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  • $\begingroup$ Please, anyone? :-( $\endgroup$ – Milica Lukic Oct 3 at 19:46
  • $\begingroup$ Milica Lukic please remember to accept the answer :) $\endgroup$ – AJP Nov 24 at 15:25
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Your scale is very large.

This means that lights need a lot more power in order to light the objects.

For example a 100W light bulb will light a stadium, you need lots of light.

So to fix this, either scale your model to life size, or increase the values to something scary.

Also looking at your backdround color you can increase the environmental lighting by making your background white (I suggest using the RGB input node rather than the brightness contrast node). You can always increse the luminance of the background color to modify the envronmental lighting level.

This is a simple render with only 2 lamps, a very slight background. There's an issue with your whiskey glasses, the mesh needs some work, but you get the idea. Start with no lights, setup your background, then highlight with some lighting for mood.

enter image description here

And this is the same lighting with a white background (same strength = 100 )

enter image description here

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  • $\begingroup$ oh wow! thank you so much for taking the time and even rendering. :-) $\endgroup$ – Milica Lukic Oct 3 at 20:41
  • $\begingroup$ Did this solve your problem? If so remember to accept the answer so others know it is closed. $\endgroup$ – Moog Oct 5 at 15:04

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