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Can anyone tell me how to animate the face of a character looking at the camera and gradually getting a blush. I am amazed that I cannot find any answers on this and I have tried all the stuff about animating materials with AnimAll etc

All I want to do is make my model go red in the face over 10 seconds. No movement, just a change of colour.

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    $\begingroup$ Hi. You said you "tried all the stuff about animating materials", what happened when you tried this and what didn't work? $\endgroup$ – Ray Mairlot Oct 3 at 15:07
  • $\begingroup$ Thanks for the interest, Ray. Moonboots' answer did thre trick. $\endgroup$ – Jack Foley Oct 4 at 15:05
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It depends how you want this to happen. If you want for example the cheek to blush, you could do it this way:

  • Unwrap your face with Smart UV Project mode.

enter image description here

  • Create a blank image in the UV Editor, it will be your mask. Create a material with this image uploaded in an Image Texture node.

enter image description here

  • In the 3D View, switch to Texture Paint mode, choose a black brush and begin to paint the area where the face is supposed to blush.

enter image description here

  • In the Node Editor, mix the skin color with the blush color, use the image you've created as a mask. Your character now has red cheek. To make the blush appear you need a second Mix Shader before the Material Output.

enter image description here

  • Now when you move the last Mix Shader factor it makes the blush appear gradually.

enter image description here

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  • $\begingroup$ Thank you for scrapbook-worthy tips. 😃 $\endgroup$ – Rita Geraghty stands by Monica Oct 4 at 10:58
  • $\begingroup$ Thanks, Moonboots. This worked and I was able to keyframe the changes by hovering over the Fac: section in the Materials property panel and hitting " I " on the keyboard. $\endgroup$ – Jack Foley Oct 4 at 15:11

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