I created a procedural fabric texture. The fabric texture works fine on all objects created inside blender, but if I import an OBJ (created with c4d) and apply the texture to it I cannot see any of the displacement detail. The UVs are lined up perfectly and I can see the translucency channel from the principled shader, but I cannot see any displacement on the imported mesh.
I can recreate the mesh in Blender no problem and the displacement shows up just fine, but I need to import a lot of objects from c4D and I need to figure out what is causing the issue.
Can you think of any property that an imported mesh has that a blender created mesh doesn't have?