0
$\begingroup$

For some reason, my project started doing this weird thing where light gets cut off at the seam where a mesh is mirrored. I tried applying the mirror modifier, but nothing is changed. As you can see in the photo, I even added a point light on the other side of the edge and it can't reach past that point. What it is even weirder is that is only started doing this after I installed Filmic Blender https://sobotka.github.io/filmic-blender/ to my version of Blender 2.8. I have tried everything but nothing seems to fix it. How it looks

$\endgroup$
  • $\begingroup$ Do you use normal maps? $\endgroup$ – FFeller Oct 3 at 5:46
  • $\begingroup$ @FFeller Yes, I do $\endgroup$ – vladutelu Oct 3 at 17:24
  • $\begingroup$ Mirrored normal maps can cause similar effect. $\endgroup$ – FFeller Oct 3 at 17:55
  • $\begingroup$ @FFeller so, how can I fix them? I can see that when I am removing the normal map, the problem gets fixed $\endgroup$ – vladutelu Oct 3 at 18:50
2
$\begingroup$

Figured out the problem. I had forgotten to set the normal map node to Non-Colour Data. I am an idiot, but at least I managed to identify the problem in case anyone else has a similar one

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.