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For some reason, my project started doing this weird thing where light gets cut off at the seam where a mesh is mirrored. I tried applying the mirror modifier, but nothing is changed. As you can see in the photo, I even added a point light on the other side of the edge and it can't reach past that point. What it is even weirder is that is only started doing this after I installed Filmic Blender https://sobotka.github.io/filmic-blender/ to my version of Blender 2.8. I have tried everything but nothing seems to fix it. How it looks

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  • $\begingroup$ Do you use normal maps? $\endgroup$
    – FFeller
    Oct 3, 2019 at 5:46
  • $\begingroup$ @FFeller Yes, I do $\endgroup$
    – vladutelu
    Oct 3, 2019 at 17:24
  • $\begingroup$ Mirrored normal maps can cause similar effect. $\endgroup$
    – FFeller
    Oct 3, 2019 at 17:55
  • $\begingroup$ @FFeller so, how can I fix them? I can see that when I am removing the normal map, the problem gets fixed $\endgroup$
    – vladutelu
    Oct 3, 2019 at 18:50

1 Answer 1

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Figured out the problem. I had forgotten to set the normal map node to Non-Colour Data. I am an idiot, but at least I managed to identify the problem in case anyone else has a similar one

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