Basically the question. Usually, I let Blender save some additional render passes (mostly ID masks) together with my main rendering for later, in-depth compositing. In the compositor, I pick the image, environment and all my other passes and feed them into a File Output node.
Today I wanted to try the D-Noise add-on (for it got recommended to me), and it worked well in the rendering window itself. However, the saved files were all noisy, which means that D-Noise doesn't seem to recognize render passes being fed through the compositor by default. Is there any way to connect the "denoised image" to a File Output node in the compositor (manually saving won't be a solution of course)?