I set up my HDRI light image as a viewport shading. Unchecked the scene lights and scene world. I fiddled a lot with rotation to get the reflections I wanted. When I render it i have no lights at all. I understand that's because viewport shading is separate but how I can setup my render to look the same?
When I add the same image as world>background>environment texture:
First I don't have any easy way to control rotation.
Second the background lights are visible on the render - I want single color/transparent background.