Is it possible to have a scene strip in the VSE render using the OpenGL renderer?
I know you can make it render using viewport shading/OpenGL in the preview, but can you do this for the final render, without first rendering to an image sequence and loading that back into the VSE?
I have a couple scene strips, one is a a cycles scene, and the other is some text objects and stuff to be overlayed on the cycles render. I would like to render the text with OpenGL as it's just flat shading, and cycles is overkill.