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I created an animation in Blender, and everything is very smooth, looks very good. But, when I exported it to Unity, there is a wired spin on the IK bone. I have spent a lot of time to find a solution. But, it seems like no one faced the same problem. Can anyone give me some threads?

Thanks!

  1. looks good in Blender enter image description here

  2. the spin of the leg bone causes the deformation of mesh. enter image description here

  3. it is the export option

enter image description here

  1. it is the frame which has not deformed (in unity) enter image description here

  2. the frame has deformed (in unity) enter image description here

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