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I have tried to follow these instructions but I am not able to recreate the steps in blender 2.8. I have asked this question before and one of the steps was to set the "diffuse" setting to "color":

enter image description here

But I cannot find this on Blender 2.8:

enter image description here

So how can I render an albedo using blender 2.8?

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The diffuse color render pass is not available in Eevee. Switch to Cycles and you should see the following options.

enter image description here

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  • $\begingroup$ I have done this, but when I go to render (render > render image) the render is still affected by the world brightness, which changes the colors of the texture. Am I missing something? $\endgroup$ – Espen Sales Oct 2 at 16:25
  • $\begingroup$ Yes, you have to go to the compositor and save the render pass as a separate image using a file output node or connect the render pass socket to the composite node, if you don't need the "normal" render. $\endgroup$ – Robert Gützkow Oct 2 at 17:02
  • $\begingroup$ Thanks! I still have a problem though. The diffuse color render pass still looks washed out compared to the original texture even though I have "look" set to "none" and color space set to linear AND "diffuse" light set to "color". If it helps, here is the blend file. $\endgroup$ – Espen Sales Oct 3 at 9:43
  • $\begingroup$ oops! Here is the texture I'm using $\endgroup$ – Espen Sales Oct 3 at 18:25

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