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I have tried to follow these instructions but I am not able to recreate the steps in blender 2.8. I have asked this question before and one of the steps was to set the "diffuse" setting to "color":

enter image description here

But I cannot find this on Blender 2.8:

enter image description here

So how can I render an albedo using blender 2.8?

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The diffuse color render pass is not available in Eevee.

Diffuse color render pass (AOV) is available for Cycles as well as for Eevee. Go to Properties > View Layer > Passes > Light and enable Diffuse (Color):

enter image description here

Also see the manual: https://docs.blender.org/manual/en/latest/render/layers/passes.html#light

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  • $\begingroup$ I have done this, but when I go to render (render > render image) the render is still affected by the world brightness, which changes the colors of the texture. Am I missing something? $\endgroup$ Oct 2, 2019 at 16:25
  • $\begingroup$ Yes, you have to go to the compositor and save the render pass as a separate image using a file output node or connect the render pass socket to the composite node, if you don't need the "normal" render. $\endgroup$
    – Robert Gützkow
    Oct 2, 2019 at 17:02
  • $\begingroup$ Thanks! I still have a problem though. The diffuse color render pass still looks washed out compared to the original texture even though I have "look" set to "none" and color space set to linear AND "diffuse" light set to "color". If it helps, here is the blend file. $\endgroup$ Oct 3, 2019 at 9:43
  • $\begingroup$ oops! Here is the texture I'm using $\endgroup$ Oct 3, 2019 at 18:25
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    $\begingroup$ @brockmann Thanks for the update. $\endgroup$
    – Robert Gützkow
    Aug 9, 2021 at 14:21

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