Ok, I think this has something to do with blender's up axis but I have no idea. Im exporting an animated dae and even though I have my armature set up so the door opens sideways here:
My dae swings on another axis (its side) somehow, and rotating the gameobject later doesnt make a difference. It's like the mesh is misaligned w the armature.
I'm in 2.8 and left the default settings on. What is this?