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Ok, I think this has something to do with blender's up axis but I have no idea. Im exporting an animated dae and even though I have my armature set up so the door opens sideways here:

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My dae swings on another axis (its side) somehow, and rotating the gameobject later doesnt make a difference. It's like the mesh is misaligned w the armature.

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I'm in 2.8 and left the default settings on. What is this?

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