I have particles falling down from an emitter; they are supposed to hit the floor (plane mesh) and pile up there. This works perfectly in the viewport and when I render just a single frame but when I render the animation, whether PNG sequence or AVI file, the particles pass through the floor and keep falling under it. A link to images: https://www.dropbox.com/sh/egpp6wj03jse71x/AACSgmwcPtUTqErfSgpvsjXpa?dl=0 140.jpg is a screen dump of the viewport, 140A.png is the frame rendered on its own and 140B.png is the same frame extracted from the png sequence.

  • $\begingroup$ You just have to bake the physics before you render. $\endgroup$ – Max Appian Sep 15 at 20:07

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