When I roll a rigged cube over its edge (for instance this example which has no bones on all its edges but anyway -> How can I rig a cylinder so that when it's rotated its end cap will not penetrate the floor?), some bones stay behind outside my mesh. So I'm not able to animate a next turn/tumble. Does someone have a solution? It is possible to transfer the bones to a new position in one frame after the first rotation? How does this work?

enter image description here


1 Answer 1


For anyone who is interested in the future. I found a simple solution. Just add an 'empty' and make it a child of the cube (which behaves as a child to the armature). Make sure the empty is in the same location as the parent's bone head. Give your parent's bone 2 constrains; 'Copy Rotation' + 'Copy Location' and make the target: the Empty.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.