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I've put off asking this question for a while, but after a few days of messing around with it I still can't figure it out. I have a high-poly and low-poly anvil I made going through the Blender Guru tutorials, and I can't seem to be able to bake the sculpted high-poly mesh details onto the low-poly, even after trying several ray distance parameters and verifying they occupy the same space.

One thing I noticed is if I select the low-poly first, then the high-poly, I get results, but I'm sure it's supposed to be the other way around. Does this mean my high-poly is too big for the low-poly to shoot rays towards? Or maybe I misunderstand the process entirely.

I've provided some screenshots and the .blend file below. If anyone can bother to help me figure this out, I'd appreciate it.

This is what happens when I attempted to bake the highpoly onto the lowpoly

And this is what happens when I attempted to bake the lowpoly onto the highpoly

Link to .blend file: Link

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