0
$\begingroup$

I'm new to Blender and I don't know what is happening. When I want to do an animation, first I select all the parts of the rig at frame 1 and insert keyframes. Then, I go to frame x and move the parts I want.

My problem is that I'm trying to do the same with the eyes and when I close them, they are closed at every frame, even at the first one. What I am trying to say is that it's not doing the animation, the eyes are closed by default when I do that.

I'm a beginner, so I have not created this model, but the eyes are controlled by these (if that's of any help).

enter image description here

$\endgroup$
2

1 Answer 1

0
$\begingroup$

Your keying set is "LocRot", every time you press I or place automatic keyframes, some Loc and Rot keyframes are created, but not scale values.

Your blinking eyes are drived by a scale value, so simply set your keying set as "LocRotScale" and you'll be OK.

enter image description here

$\endgroup$
1
  • $\begingroup$ Oh yes, thank you very much, I thought I have tried that before but it seems not. $\endgroup$
    – velaskus
    Commented Oct 2, 2019 at 10:28

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .