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I have two edge loops which I am trying to bridge.

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The edge loops do not have an equal number of vertices. My assumption was that the Edge Loop Tool would just bridge to the nearest vertex.

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Given that this doesn't appear to happen, would I be right in thinking that it cycles through the verts numerically and creates an edge each time? i.e select vert1a + vert1b then create edge,select vert2a + vert2b then create edge etc..

If so, is there a way around this either in the form of a smart bridge tool that will join to nearest corresponding vert on adjacent edge loop, or any other non-manual workaround?

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  • $\begingroup$ Can you upload that part of your geometry? You can upload it at blend- exchange.giantcowfilms.com/ and then paste the resulting link as part of your question. I have hard time reproducing your problem. $\endgroup$ – Leander Sep 30 at 10:38
  • $\begingroup$ Thanks Leander, the link is here. <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=6635" /> . $\endgroup$ – James Sep 30 at 10:58
  • $\begingroup$ In the uploaded file there is only one example of the issue (bottom left), which I can correct manually. Unfortunately I have hundreds of these kind of loop pairs to bridge, some of which have no issue, others can have 4-5 verts bridging to other verts elsewhere on the corresponding edge loop. $\endgroup$ – James Sep 30 at 11:09
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An easy way to create face between the loops is to not treat the as edge loops.

  1. ⇧ ShiftRMB RMB select two opposing edges and delete the X > Edges.
  2. Select the opposite "end" vertices each and connect them with an edge F. You now have a single loop.
  3. Selec this loop ⎇ AltRMB RMB and fill it F with an n-gon.
  4. Triangulate the ngon with ⎈ CtrlT.
  5. Select the four vertices which we disconnected at step 1 and fill the face F.

enter image description here

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  • $\begingroup$ Thanks Leander, that's a great solution and works perfectly for me. $\endgroup$ – James Sep 30 at 12:21

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