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lips|690x388

Setting a fill and border is pretty easy in apps like Illustrator and Gravit Designer but in Blender. I've found it to be more tedious as I can't find anything online to solve this problem.

The picture above is a simple 2d mouth with lips. I would like to be able to move the lips and still have a fill but in Blender I needed to add another path for the mouth. Is there anyway I can move my lips path while having it also take the exact same shape (but not material) as my mouth's path?

lips|690x388
lips.blend|attachment (454.2 KB)

I work in Blender 2.79 cause 2.8 doesn’t run well on my laptop at all.

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  • $\begingroup$ This is more characteristic of a Grease Pencil object .. is it possible that could fit, in your case? Maybe describe how you are using this mouth.. simple 2D.. attached to geometry.. etc.. $\endgroup$
    – Robin Betts
    Sep 30, 2019 at 8:04
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    $\begingroup$ Negative, I work in Blender 2.79 cause 2.8 doesn’t run well on my laptop at all. $\endgroup$ Sep 30, 2019 at 8:15

2 Answers 2

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Since curves can't be rigged, the only way I see it is using Hooks.

Enter Edit Mode and hook each separate curve vertex you wish to move independently to a new object using the option Hook to new Object.

enter image description here

Then go into the second curve and repeat the process. For vertex you want to move together first select a existing empty you wish to hook it to, then enter Edit Mode, select said vertex and use the other option Hook to selected object.

enter image description here

If two vertex from different curves are hooked to the same empty they will move together. If you still want some independence occasionally you can always hook to separate empties, the parent two empties to a third "controller" empty that moves both simultaneously.

enter image description here

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  • $\begingroup$ Thank you for your help. Exactly what I was looking for! $\endgroup$ Sep 30, 2019 at 15:33
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I would try this way:

  • create a Circle curve

  • Create another circle and scale it down on one axis to get an oval

  • use an oval as Bevel Object in the Curve properties

  • move the circle to move the mouth (it's your path), and modify the oval to modify the thickness/shape

enter image description here

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  • $\begingroup$ I already do that to set the lips. My question pertains to, how do I move my lips curve and my mouths curve simultaneously so I don't have to keep moving each one by one. Hence why I also included the small .blend project file. $\endgroup$ Sep 30, 2019 at 9:57
  • $\begingroup$ My bad, I misunderstood the question $\endgroup$
    – Tareyes
    Sep 30, 2019 at 13:02

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