Hey what's the best way to bake Metallic maps since it's not one of the types of baking blender's interface offers you?
I know about plugin your metalic node setup into a diffuse node and bake that, but it can get tricky if you use multiple Mix Shader nodes making your material (so your metallic information could be split among tons of tons all over the place).
I need to do it through code reliably, if possible.