Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement modifier with a picture as displacement it places the displacement on the Z axis facing the side of the object,but i want it to face the x axis so that the center of my heightmap lines up with the tip of the bezier curve, like how a displacement on a uv sphere would line up with the 2 poles of the object. i apologize for the quality of the picture but all it needs to show is how it displaces the object by default. if there is anything unclear about my question i'll gladly clarifiy. Thanks in advance!