Blender novice here, using 2.8; I've got this .blend file holding a multitude of shapes; the resulting object will be imported in Unreal Engine.
Topics are convering this already, but I'm so unfamiliar with Blender that "add an input > UV map node" isn't helping much; I'd be very gratefull to have a more detailed, step-by-step approach. Keywords, bullet points and I can google the rest. Learning with Udemy at my own pace doesn't help you to identify the solution "the clean way" myself.
Attached is a cleaned-up version of the file, with only two meshes and their own material plus the texture they share: joining-example.zip
- First step was to join the two meshes. Ok.
- Next, I must find how to "make them render properly".
There's where my language gets crude. I understand it has to do with UV maps, but can't find what's wrong. See below.
Before joining Each mesh is properly rendered.
After joining Only one mesh will be properly rendered (the last selected)