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enter image description herei' not able to texturize correctly the new faces that appear from the mash using "Shape keys". For exemple if i have a cube and i animate the extrusion, the new lateral faces that appear don't follow the same uv map of other beginner faces. So the effect is terrible. To explane me better i insert the LINK of a simple project to undertend. Thanck you!

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  • $\begingroup$ I don't know if you can fix this, maybe try with a procedural texture? pr something else than shape keys? $\endgroup$ – moonboots Sep 30 '19 at 11:53
  • $\begingroup$ Procedural texture is an idea but i want use an image texture. So the problem remane :( $\endgroup$ – Ivan Poggi Oct 1 '19 at 21:43
  • $\begingroup$ so maybe you should use another method, like different meshes for your pilons and use bones to animate $\endgroup$ – moonboots Oct 2 '19 at 5:56
  • $\begingroup$ Thak you to your Answer. Yes is True, but i try a faster method to do this, is strange that Blender lose UV Map of news faces. I Thick that existe a method using nodes to resolve this. . $\endgroup$ – Ivan Poggi Oct 4 '19 at 9:14

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