I am animating an attack animation. I have a character (mesh) and an armature for it. The weapon is in a different mesh with it's own bone.
I click on the armature and go into pose mode to make the animations in the dope sheet. However, I cannot animate the weapon so it follows my character's arms correctly.
The way I have it now is that the bone for the weapon is parented to the armature of the character. So if I move the hand it moves the weapon, which is fine. But when I want to move only the weapon for one frame, the weapon's position and rotation changes on every other animation and frame, ruining them.
I want to be able to swap which hand carries the weapon from time to time. How can I do this?
Thanks in advance.