I'm trying to figure out how I can extrude a logo, and apply an image to just one face of the extruded shape, but I'm struggling.

My process thus far is as follows: - Import SVG - Scale it up - in the Path properties on the right, I go to Geometry -> Extrude, and set it to what looks like a reasonable value - Convert to Mesh from Path (giving me the front face of the extrusion as a highly triangulated set of faces, not one large continuous face - I end up with a mesh like in this screenshot - https://imgur.com/a/cTZCJC1)

I get stuck after here though - I've tried selecting all of the triangular faces that make up the front face, and unwrapping UVs, but I can't see how to actually apply the image texture to the face(s). I saw something vague about using Project from View, and that seems to make the UVs for those faces appear undistorted in the UV editor, but I feel like that's not exactly where I need to be to actually apply the image straight-on.

Can anyone give me some guidance on how to proceed from here? I feel like Convert to Mesh might just not be the way to go about this, because of the triangulated faces.

Should I Dissolve Edges on the extraneous triangular faces, get a big n-gon face, and then try applying the image texture onto that, to avoid any projection issues? In the end, I want to use a PNG that was designed to be the same shape as the logo and just line the shapes up precisely, but I'm testing it with a JPG of a checkerboard pattern, to make sure things are getting distorted. Any help would be extremely appreciated!

  • $\begingroup$ Yes you need to convert to mesh, then make sure that the mesh is not too messy, you can try a X > Limited Dissolve for example. Then select the part where you want your picture to appear, then unwrap, and in the UV Editor import your picture and make the UV fit to it. Now in the Shader Editor plug an Image Texture node into a Diffuse, plug the Diffuse into the Material Output. Load your image into the Image Texture node. $\endgroup$ – moonboots Sep 30 '19 at 12:50

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