I'm trying to figure out how I can extrude a logo, and apply an image to just one face of the extruded shape, but I'm struggling.
My process thus far is as follows: - Import SVG - Scale it up - in the Path properties on the right, I go to Geometry -> Extrude, and set it to what looks like a reasonable value - Convert to Mesh from Path (giving me the front face of the extrusion as a highly triangulated set of faces, not one large continuous face - I end up with a mesh like in this screenshot - https://imgur.com/a/cTZCJC1)
I get stuck after here though - I've tried selecting all of the triangular faces that make up the front face, and unwrapping UVs, but I can't see how to actually apply the image texture to the face(s). I saw something vague about using Project from View, and that seems to make the UVs for those faces appear undistorted in the UV editor, but I feel like that's not exactly where I need to be to actually apply the image straight-on.
Can anyone give me some guidance on how to proceed from here? I feel like Convert to Mesh might just not be the way to go about this, because of the triangulated faces.
Should I Dissolve Edges on the extraneous triangular faces, get a big n-gon face, and then try applying the image texture onto that, to avoid any projection issues? In the end, I want to use a PNG that was designed to be the same shape as the logo and just line the shapes up precisely, but I'm testing it with a JPG of a checkerboard pattern, to make sure things are getting distorted. Any help would be extremely appreciated!