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So my mesh is just a person. I've sculpted it, retopologized it and baked a normal map for it. Now the problem is that I want to assign textures to part of the mesh like skin, textiles etc.

  • $\begingroup$ If you saved the baked normal map to disk, then won't be overwritten by changing your material settings or removing the texture from the project. You need to assign the other textures in the node editor and connect them to the respective sockets of your shader, likely the Principled BSDF, which has sockets for the base color, roughness, specular, metalness etc. $\endgroup$ – Robert Gützkow Sep 27 '19 at 12:19

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